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CDR 024 - STICKY FINGERS SESSIONS 1969-1970 DISC 1 (53 14) 1 Brown Sugar (outtake) 2 Brown Sugar (basic track) 3 Brown Sugar (early mix-hot rocks 1st pressing) 4 Wild Horses (early mix-hot rocks 1st pressing) 5 Wild Horses (remix) 6 You Gotta Move (basic track) 7 You Gotta Move (edited version from Gimme Shelter ) 8 Dead Flowers (early mix) 9 Brown Sugar (outtake) 10 Wild Horses (edited version from Gimme Shelter ) 11 Wild Horses (additional pedal steel guitar organ) 12 Dancing In The Light (outtake) 13 Trident Jam (outtake) 14 Cocksucker Blues (outtake) ■The Black Box CD-3 (Yellow Dog YD 048) includes tracks 1, 6,14 mono ■Sotheby s Reel 1969-1970 (Idol Mind Production IMP-N-013) includes tracks 2, 8 stereo ■The Black Box Bonus CD (Yellow Dog YD 2000) includes track 3 stereo ■Time Trip disc 2 (DAC-063) includes track 4 stereo ■Time Trip disc 1 (DAC-063) includes track 5 stereo ■Ultra Rare Trax Vol. 6 (The Genuine Pig TGP-CD-106) includes track 7 stereo ■A Shot Of Salvation (Scorpio OM 90-64-17) includes track 9 stereo ■Lonely At The Top / Nasty Habits (VGP-057) includes track 10 stereo, track 11 mono ■The Trident Mixes (DAC-052) includes tracks 12-13 stereo Note; Muscle Shoals Sound Studios, Florence, Alabama 12.2-4.1969 (tracks 1-2), Olympic Sound Studios, London, 12.9-10.1969 (tracks 3-8), 12.18.1969 (track 9), 2.17.1970 (tracks 10-11), Olympic Sound Studios, London Stargroves, Newbury, March-May 1970 (tracks12-14) Note; track 1 (The Black Box CD-3 track12), track 2 (Sotheby s Reel 1969-1970 track 5), track 9 (A Shot Of Salvation track 6) track 10 (Lonely At The Top / Nasty Habits track 16), track 11 (Lonely At The Top / Nasty Habits Track 12) CDR 025 - STICKY FINGERS SESSIONS 1970 DISC 2 (44 22) 1 Brown Sugar (intro only) 2 Brown Sugar (intro only) 3 Brown Sugar (early mix 1) 4 Brown Sugar (intro only) 5 Brown Sugar (intro only) 6 Brown Sugar (intro only) 7 Brown Sugar (intro only) 8 Brown Sugar (til 1st verse) 9 Brown Sugar (intro only) 10 Brown Sugar (til 2nd chorus) 11 Brown Sugar (early mix 2) 12 Brown Sugar (early mix 3) 13 Brown Sugar (early mix 4) 14 Brown Sugar (7"maxi single-dialogue end) 15 Bitch (early mix 1) 16 Bitch (til guitar solo) 17 Bitch (intro only) 18 Bitch (count only) 19 Bitch (til 1st verse) 20 Bitch (early mix 2) 21 Bitch (intro only) 22 Bitch (til 2nd verse) 23 Bitch (7"maxi single) 24 Sway (US 7"single-different vocals version) ■Sotheby s Reel 1969-1970 (Idol Mind Production IMP-N-013) includes tracks 1-13,15-22 stereo ■Acetates 1970-1974 (Idol Mind Production IMP-N-002) includes tracks 14,23 mono ■Time Trip disc 2 (DAC-063) includes track 24 mono Note; Olympic Sound Studios, London, 4.24.1970 (tracks 1-14), Stargroves, Newbury Olympic Sound Studios, London, 10.17-31.1970 (tracks 15-24) CDR 026 - EXILE ON MAIN ST. SESSIONS 1970 DISC 1 (59 39) 1 All Down The Line (basic track) 2 Shine A Light (basic track) 3 I m Going Down (remixed version) 4 Leather Jacket (outtake) 5 Who Am I ? (See I Love You) (outtake) 6 Shake Your Hips (long basic track) 7 Sweet Virginia (outtake) 8 Stop Breaking Down (outtake) 9 Good Time Woman (outtake) 10 Silver Train (outtake) 11 Travellin Man (outtake) 12 Potted Shrimp (outtake) 13 Alladin Story (outtake) 14 Highway Child (outtake) ■The Black Box CD-3 (Yellow Dog YD 048) includes track 1 mono ■Time Trip disc 1 (DAC-063) includes track 2 stereo ■METAMORPHOSIS (abkko 90062) includes track 3 stereo ■The Trident Mixes (DAC-052) includes tracks 4-5,11-13 stereo ■Time Trip disc 2 (DAC-063) includes tracks 6, 8 stereo ■Time Trip disc 3 (DAC-063) includes tracks 7,14 stereo ■Hillside Blues (VGP-214) includes track 9 stereo ■Masons Yard To Primrose Hill (VGP-112) includes track 10 mono Note; Olympic Sound Studios, London, 6.16-7.27.1970 (tracks 1-5), Stargroves, Newbury Olympic Sound Studios, London, 10.17-31.1970 (tracks 6-14) Note; track 1 (The Black Box CD-3 track 8) CDR 027 - EXILE ON MAIN ST. SESSIONS 1971-1972 DISC 2 (66 09) 1 Let It Loose (backing track) 2 Fast Talking Slow Walking (outtake) 3 I Ain t Signifying (Ain t Gonna Lie) (outtake) 4 Tumbling Dice (7"single) 5 Sweet Black Angel (backing track) 6 Sweet Black Angel (7"single) 7 All Down The Line (US 7"single-mono version) 8 I Don t Care (outtake) 9 Exile On Main St. Blues (radio spot version) 10 Exile On Main St. Blues (flexisingle version) 11 Shake Your Hips (rehearsal) 12 Bluesberry Jam (rehearsal) 13 John s Jam (rehearsal) 14 Tumbling Dice (rehearsal takes 1-2) 15 Loving Cup (rehearsal) ■Hillside Blues (VGP-214) includes tracks 1, 5 stereo ■Place Pigalle disc 1 (VGP-362) includes track 2 mono ■Time Trip disc 3 (DAC-063) includes track 3 stereo, tracks 7-8 mono ■EXILE ON MAIN ST. (Virgin Records CDV 2731) includes tracks 4, 6 stereo ■Get A Line On You (VGP-109) includes track 9 mono ■Whip s Crack Tiger s Snarl (Exile EXCD-003/4) includes track 10 mono ■Time Trip disc 1 (DAC-063) includes track 11 mono ■Time Trip disc 2 (DAC-063) includes tracks 12-15 mono Note; Villa Nellcote, Paris, France, 7.10-11.23.1971 (tracks 1-3), Sunset Sound Studios, Los Angeles, California, 12.4-19.1971 (tracks 4-7), 3.28.1972 (tracks 8-10), broadcast by German TV, 5.17-21.1972 (tracks 11-15) CDR 028 - GOATS HEAD SOUP SESSIONS 1972-1973 (76 29) 1 Winter (early mix) 2 Through The Lonely Nights (7"single) 3 Tops (basic track 1) 4 Waiting On A Friend (basic track 1) 5 Save Me (Criss Cross) (basic track 1) 6 Separately (outtake) 7 You Should Have Seen Her Ass (outtake) 8 Dancing With Mr.D. (early mix) 9 100 Years Ago (early mix) 10 Angie (early mix) 11 Angie (7"single) 12 Silver Train (early mix 1) 13 Silver Train (early mix 2) 14 Silver Train (7"single) 15 Hide Your Love (early mix) 16 Save Me (Criss Cross) (basic track 2) 17 Save Me (Criss Cross) (basic track 3) 18 Save Me (Criss Cross) (soundtrack-edited version) ■Time Trip disc 2 (DAC-063) includes track 1 stereo ■RARITIES 1971-2003 (Virgin Records 0946 3 49725 2 9) includes track 2 stereo ■Place Pigalle disc 1 (VGP-362) includes tracks 3-4, 6-7,16 mono ■Acetates 1970-1974 (Idol Mind Production IMP-N-002) includes tracks 5, 9,13,15 stereo ■Mad Shadows (Scorpio) includes tracks 8,12,17 stereo ■Time Trip disc 1 (DAC-063) includes track 10 stereo ■GOATS HEAD SOUP (Virgin Records CDV 2735) includes tracks 11,14 stereo ■Lonely At The Top / Nasty Habits (VGP-057) includes track 18 mono Note; Dynamic Sound Studios, Kingston, Jamaica, 11.25-12.21.1972 (tracks 1-7), Island Recording Studios, London, 4.28-May 1973 (tracks 8-18) Note; track 5 (Acetates 1970-1974 track 5) CDR 029 - IT S ONLY ROCK N ROLL SESSIONS 1973-1974 (57 15) 1 Slow Down Stop (outtake) 2 Living In The Heart Of Love (outtake) 3 Drift Away (outtake 1) 4 Drift Away (outtake 2) 5 If You Can t Rock Me (early mix) 6 Ain t Too Proud To Beg (early mix) 7 It s Only Rock n Roll (But I Like It) (7"single) 8 Till The Next Goodbye (early mix) 9 Time Waits For No One (full length version) 10 Luxury (full length version) 11 Dance Little Sister (early mix) 12 Fingerprint File (early mix) ■Place Pigalle disc 1 (VGP-362) includes track 1 mono ■Lonely At The Top (The Swingin Pig TSP-CD-199) includes tracks 2-3 stereo ■Acetates 1970-1974 (Idol Mind Production IMP-N-002) includes tracks 4, 6, 8-9,12 stereo ■Acetates (Midnight Beat MB CD 045) includes tracks 5,11 stereo ■IT S ONLY ROCK N ROLL (Virgin Records CDV 2733) includes tracks 7,10 stereo Note; Musicland Studios, Munich, West Germany, 11.13-24.1973 (track 1), 1.14-28.1974 (tracks 2-3), Stargroves, Newbury, 4.10-15.1974 Island Recording Studios, London, 5.20-25.1974 (tracks 4-12) Note; track 6 (Acetates 1970-1974 track 9) CDR 030 - BLACK AND BLUE SESSIONS 1974 DISC 1 (39 30) 1 Charry Oh Baby (basic track) 2 Fool To Cry (intro only) 3 Fool To Cry (outtake) 4 Fool To Cry (basic track) 5 Fool To Cry (7"single) 6 Act Together (intro only) 7 Act Together (outtake 1) 8 Act Together (outtake 2) 9 I Got A Letter (outtake 1) 10 I Got A Letter (outtake 2) ■Black Blue Sessions (Idol Mind Productions IMP-CD 005) includes tracks 1, 4 stereo ■Static In The Attic 1974-1979 (Idol Mind Production IMP-N-004) includes tracks 2-3, 6-7, 9 stereo ■BLACK AND BLUE (Virgin Records CDV 2736) includes track 5 stereo ■Place Pigalle disc 1 (VGP-362) includes tracks 8,10 mono Note; Musicland Studios, Munich, West Germany, 12.7-15.1974 (tracks 1-10) CDR 031 - BLACK AND BLUE SESSIONS 1975 DISC 2 (63 59) 1 Melody (outtake) 2 Crazy Mama (outtake) 3 Slave (basic track 1) 4 Worried About You (outtake) 5 Let s Do It Right (Comon Sugar) (outtake-basic track) 6 Wind Call (outtake) 7 English Rose (outtake) 8 Freeway Jam (outtake) 9 (Love Is Like A) Heatwave (outtake) 10 Shame Shame Shame (outtake) 11 Travelin Man (outtake) 12 Men Eating Woman (outtake) 13 Funky Jam (outtake) 14 Blues Jam (outtake) ■Black Blue Sessions (Idol Mind Productions IMP-CD 005) includes tracks 1, 3 stereo ■Outtakes 1974-75 (Extremly Rare EXR 002) includes tracks 2, 4-5 stereo ■Place Pigalle disc 1 (VGP-362) includes track 6 mono ■I Can t Judge The Music By Looking At The Cover (BBL1) includes track 7 mono ■Instrumentals (5092314) (Vinyl) includes tracks 8-9 mono ■Jamming With The Rolling Stones (Scarecrow 061) includes tracks 10-14 mono Note; De Doelen, Rotterdam, Holland 1.22-2.9.1975 (tracks 1-14) CDR 032 - BLACK AND BLUE SESSIONS 1975 DISC 3 (58 14) 1 Hot Stuff (backing Track) 2 Hand Of Fate (outtake) 3 Memory Motel (backing track) 4 Hey Negrita (outtake) 5 Crazy Mama (7"single) 6 Never Stop (outtake) 7 Cellophane Trousers (Back To The Country) (outtake-basic track) 8 Cellophane Trousers (Back To The Country) (outtake-with additional lead guitar) 9 I Love Ladies (Sexy Nite) (outtake) 10 Munich Reggae (Reggae n Roll) (outtake-basic track) ■Play It Rough-Black Blue Sessions (Exile EXCD-040A/B) includes tracks 1, 9 mono, track 8 stereo ■Outtakes 1974-75 (Extremly Rare EXR 002) includes tracks 2, 7,10 stereo ■Black Blue Sessions (Idol Mind Productions IMP-CD 005) includes tracks 3-4 stereo ■BLACK AND BLUE (Virgin Records CDV 2736) includes track 5 stereo ■L.A. Fog 1975 (VGP-277) includes track 6 mono Note; Musicland Studios, Munich, West Germany, 3.5-4.4.1975 (tracks 1-10) BACK / NEXT
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Lv.1 DIFFICULTY BPM LEVEL 1 AFTER THE GAME OF LOVE BASIC 105 2 2 BABY BABY GIMME YOUR LOVE BASIC 96 2 3 GORGEOUS 2012 BASIC 135 3 4 DESTINY BASIC 155 3 AC X2 -SINGLE部門-「Lv.1」スコア&ムービーボード 1ページ目 AC X2 -SINGLE部門-「Lv.1」スコア&ムービーボード 2ページ目 Lv.2 DIFFICULTY BPM LEVEL 1 Baile Le Samba BASIC 92 3 2 I Need You BASIC 105 4 3 Try 2 Luv.U BASIC 115 4 4 THE SHINING POLARIS BASIC 147 4 AC X2 -SINGLE部門-「Lv.2」スコア&ムービーボード 1ページ目 AC X2 -SINGLE部門-「Lv.2」スコア&ムービーボード 2ページ目 Lv.3 DIFFICULTY BPM LEVEL 1 Saturday Night Love BASIC 128 4 2 Jam Marmalade BASIC 145 4 3 CUTIE CHASER BASIC 126 5 4 PUT YOUR FAITH IN ME BASIC 120 5 AC X2 -SINGLE部門-「Lv.3」スコア&ムービーボード 1ページ目 AC X2 -SINGLE部門-「Lv.3」スコア&ムービーボード 2ページ目 Lv.4 DIFFICULTY BPM LEVEL 1 think ya better D BASIC 136 5 2 Kind Lady BASIC 135 5 3 heart;Love² シュガ→ heart; BASIC 155 5 4 BURNIN THE FLOOR BASIC 155 5 AC X2 -SINGLE部門-「Lv.4」スコア&ムービーボード 1ページ目 AC X2 -SINGLE部門-「Lv.4」スコア&ムービーボード 2ページ目 Lv.5 DIFFICULTY BPM LEVEL 1 LOVE AGAIN TONIGHT (For Melissa MIX) BASIC 150 5 2 KISS KISS KISS BASIC 150 5 3 STARS★★★ (2nd NAOKI s style) BASIC 140 6 4 Happy Wedding DIFFICULT 126 6 AC X2 -SINGLE部門-「Lv.5」スコア&ムービーボード 1ページ目 AC X2 -SINGLE部門-「Lv.5」スコア&ムービーボード 2ページ目 Lv.6 DIFFICULTY BPM LEVEL 1 Quickening BASIC 150 6 2 BRILLIANT 2U DIFFICULT 150 6 3 My Only Shining Star DIFFICULT 155 7 4 華爛漫 ~Flowers~ DIFFICULT 160 7 AC X2 -SINGLE部門-「Lv.6」スコア&ムービーボード 1ページ目 AC X2 -SINGLE部門-「Lv.6」スコア&ムービーボード 2ページ目 Lv.7 DIFFICULTY BPM LEVEL 1 B4U DIFFICULT 155 7 2 LEADING CYBER BASIC 150 8 3 TRIP MACHINE DIFFICULT 160 9 4 Saturn DIFFICULT 78-155 9 AC X2 -SINGLE部門-「Lv.7」スコア&ムービーボード 1ページ目 AC X2 -SINGLE部門-「Lv.7」スコア&ムービーボード 2ページ目 Lv.8 DIFFICULTY BPM LEVEL 1 Dance Dance Revolution DIFFICULT 150 8 2 Freeway Shuffle EXPERT 145 10 3 xenon DIFFICULT 158 10 4 PARANOiA EXPERT 180 11 AC X2 -SINGLE部門-「Lv.8」スコア&ムービーボード 1ページ目 AC X2 -SINGLE部門-「Lv.8」スコア&ムービーボード 2ページ目 Lv.9 DIFFICULTY BPM LEVEL 1 Blue Rain EXPERT 144 11 2 ABSOLUTE EXPERT 144 11 3 革命 EXPERT 83-148 12 4 The Least 100sec EXPERT 200-263 12 AC X2 -SINGLE部門-「Lv.9」スコア&ムービーボード 1ページ目 AC X2 -SINGLE部門-「Lv.9」スコア&ムービーボード 2ページ目 Lv.10 DIFFICULTY BPM LEVEL 1 INNOCENCE OF SILENCE EXPERT 71-142 12 2 DYNAMITE RAVE EXPERT 149 12 3 VANITY ANGEL EXPERT 140 12 4 AA EXPERT 154 13 AC X2 -SINGLE部門-「Lv.10」スコア&ムービーボード 1ページ目 AC X2 -SINGLE部門-「Lv.10」スコア&ムービーボード 2ページ目 Lv.11 DIFFICULTY BPM LEVEL 1 CAN T STOP FALLIN IN LOVE (SPEED MIX) EXPERT 170 12 2 Across the nightmare CHALLENGE 300 13 3 Healing Vision (Angelic mix) EXPERT 46-196 13 4 on the bounce EXPERT 150 14 AC X2 -SINGLE部門-「Lv.11」スコア&ムービーボード 1ページ目 AC X2 -SINGLE部門-「Lv.11」スコア&ムービーボード 2ページ目 Lv.12 DIFFICULTY BPM LEVEL 1 Übertreffen EXPERT 174 13 2 Xepher CHALLENGE 170 15 3 Unreal EXPERT 90-180 15 4 MAX 300 EXPERT 300 15 AC X2 -SINGLE部門-「Lv.12」スコア&ムービーボード 1ページ目 AC X2 -SINGLE部門-「Lv.12」スコア&ムービーボード 2ページ目 Lv.13 DIFFICULTY BPM LEVEL 1 NGO EXPERT 68-274 15 2 PARANOIA survivor MAX EXPERT 145-290 15 3 MAXX UNLIMITED EXPERT 140-320 15 4 MAX 300 (Super-Max-Me Mix) CHALLENGE 140-320 16 AC X2 -SINGLE部門-「Lv.13」スコア&ムービーボード 1ページ目 AC X2 -SINGLE部門-「Lv.13」スコア&ムービーボード 2ページ目 Lv.14 DIFFICULTY BPM LEVEL 1 Fascination ~eternal love mix~ EXPERT 100-400 16 2 Trim EXPERT 85-340 16 3 SABER WING (Akira Ishihara Headshot mix) CHALLENGE 79-316 17 4 Fascination MAXX EXPERT 100-400 17 AC X2 -SINGLE部門-「Lv.14」スコア&ムービーボード 1ページ目 AC X2 -SINGLE部門-「Lv.14」スコア&ムービーボード 2ページ目 Lv.15 DIFFICULTY BPM LEVEL 1 Triger CHALLENGE 100-400 18 2 Healing-D-Vision CHALLENGE 180-360 18 3 PARANOiA ~HADES~ CHALLENGE 75-300 18 4 Pluto Relinquish CHALLENGE 100-800 18 AC X2 -SINGLE部門-「Lv.15」スコア&ムービーボード 1ページ目 AC X2 -SINGLE部門-「Lv.15」スコア&ムービーボード 2ページ目
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Market Synopsis The analysis conducted by the data experts of Market Research Future Reports informs that the Marketing Attribution Software Market Analysis is speculated to display a promising CAGR of 15.3% during the assessment period. The increasing demand for optimizing the marketing expenditure of organizations is the most significant factor influencing the global marketing attribution software market 2020. Besides, the increasing adoption of developed technologies like AI is estimated to be a substantial element driving the global market. Moreover, the need for tracking customer behaviour for targeted marketing initiatives is another significant factor leading to market growth. In addition, the software also provides insights to review ROI and gives details with respect to the lead generation. Therefore, demand is estimated to increase swiftly during the review period. However, the security threats related to sensitive data of the organizations is estimated to be a major hindrance in market growth. Also, the expansion of the global marketing attribution software market is projected to be affected significantly due to the outbreak of COVID-19. The daily operations in various regions were put to a halt which immensely affected the manufacturing cycle of the product. Market Segmentation The worldwide marketing attribution software market can be classified on the basis of attribution, component, type, organization size, deployment mode, vertical, and region. Based on attribution type, the global marketing attribution software market can be classified into single-source attribution, multi-source attribution, and probabilistic or algorithmic attribution Based on component, the global marketing attribution software market can be classified into software and services. Based on organization size, the global marketing attribution software market can be classified into large enterprises and small and medium-sized enterprises. Based on deployment mode, the global marketing attribution software market can be classified into the cloud and on-premise. Request a Free Sample @ https //www.marketresearchfuture.com/sample_request/7475 Based on vertical, the global marketing attribution software market can be classified into retail, FMCG and consumer packaged goods, consumer electronics, IT telecom, BFSI, healthcare, travel and hospitality, media and entertainment, and others. Based on the region, the global marketing attribution software market can be classified into North America, Europe, Asia-Pacific, Middle East Africa, and South America. Regional Analysis Thorough research has been carried out for North America, Europe, Asia-Pacific, Middle East Africa, and South America. As per the evaluation, the market is projected to expand significantly during the assessment period. Among all regions, the global market is speculated to be dominated by North America. Among all nations in North America, the US and Canada are likely to make the most significant participation during the assessment period. Besides, it also consists of the nations that are technically well-equipped and adopt innovative digital technologies fast. The growing demand for tracking consumer behaviour and preference has resulted in the enlargement of regional market size. Besides, most of the established manufacturers are based out of the US and has a strong customer base. On the other hand, the European market is speculated to expand at the maximum CAGR during the assessment period from 2018 to 2023. The APAC region is speculated to augment substantially during the assessment period due to the presence of various startups which are acting as a market catalyst. Key Players The distinguished market competitors of the worldwide marketing attribution software market are Adobe Inc. (US), Google (US), Visual IQ – A Nielsen Company (US), SAP SE (Germany), Oracle Corporation (US), Analytic Partners, Inc. (US), Calibermind (US), Attribution LLC (US), Engagio (US), Singular (US), Wizaly (France), Rockerbox, Inc. (the US), Neustar, Inc. (the US), OptiMine (US), and Merkle Group Inc. (US), and a few others. Browse Complete Report @ https //www.marketresearchfuture.com/reports/marketing-attribution-software-market-7475 Table of Contents 1 Executive Summary 2 Scope of The Report 2.1 Market Definition 2.2 Scope of The Study 2.2.1 Research Objectives 2.2.2 Assumptions Limitations 2.3 Market Structure Continued… Similar Report B2B Telecommunication Market Information by Solution (Unified Communication and Collaboration), Deployment (Fixed, Mobile), Organization Size (Large, Enterprise), Application (Industrial, Commercial) and regions Trending #MRFR Report** https //ictmrfr.blogspot.com/2022/04/geofencing-market-companies-growth-with.html https //blogfreely.net/pranali004/telecom-expense-management-market-size-impressive-cagr-changing-business-scope https //postheaven.net/pranali004/financial-app-industry-impressive-cagr-changing-business-needs-scope-of https //market-research-future.tribe.so/post/openstack-service-market-research-impressive-cagr-changing-scope-of-current--6263de46791566c10c79891e https //www.scutify.com/articles/2022-04-24-infrastructure-as-a-service-industry-cagr-changing-business-scope-of-current-and-future-industry- About Market Research Future At Market Research Future (MRFR), we enable our customers to unravel the complexity of various industries through our Cooked Research Report (CRR), Half-Cooked Research Reports (HCRR), Raw Research Reports (3R), Continuous-Feed Research (CFR), and Market Research Consulting Services. Contact Market Research Future (Part of Wantstats Research and Media Private Limited) 99 Hudson Street, 5Th Floor New York, NY 10013 United States of America 1 628 258 0071 (US) 44 2035 002 764 (UK) Email sales@marketresearchfuture.com Website https //www.marketresearchfuture.com
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This is Masumi. I am sorry for making a new page without any permission... if anyone thinks this is inappropriate, please delete the page. If interested you may take a look ( ) also I hope this relieves you from stress. ? lol Doing this project, I figured out how there are so many funny expressions in Japanese that does not exist in English. Like what we talked randomly during discussion, we talked about how "doki-doki" "sara-sara" does not really exist. Onomatopoeia, right? Then how can people express the feelings in English?! If you were to explain "doki-doki" in English, wouldn t it be so hard? It may sound like saying it roundabout. whatshouldmacallit. Expression - Japanese people might be shy in expressing something, so they have these very useful expression words. In contrast, American people do not need them because they are not shy! I am sorry for making random analysis. I know this has nothing to do with the project... Just out of curiosity, does Tagalog have any onomatopoeias? Some Asian language such as Japanese and Korean has them. Or does anyone know any other language that has onomatopoeias? -- Jin (2008-02-20 00 58 32) where is the edit this page button? or am i just going crazy? -- courtney (2008-02-20 01 41 35) cause actually i just wanted to say that there is nothing wrong with having a random discussion page. we re just cool like that. also i wanted to say....out project was the best. no offense to the other groups or anything... -- 名無しさん (2008-02-20 01 42 25) also....all lanugages have onomatop.... yeah. they all have them. but japanese is DEFNITELY one of the languages with the most. in english if we wanted to express doki doki, it woudl just be like....." i was sooo nervous that my hands were sweating!" or soemthing like that. basically we would use other phenomenon to *explain* the feeling rather than rely on the connotation of an onomatopea word! -- 名無しさん (2008-02-20 01 45 33) lol, thanx~!! I thought some ppl might be "donbiki"ed (translation "uhh, what the hell") and yeah! our project IS awesome!!! -- masumi (2008-02-20 16 04 34) oops, I meant, by making random page, I thought ppl would be donbikied by me lolz. btw, I made the edit button just for courtney! yeah, too bad you have to explain the feeling, which is pretty time consuming... dokidoki ("my heart is twinkling and twirling along with the heartpump, with or with no hope of something coming up...") ahh dunno-- -- masumi (2008-02-20 16 10 50) 名前 コメント extra I ve found some pages related to onomatopoeia issues. http //blog.livedoor.jp/fairypot/archives/51312664.html "Should Onomatopoeias in Japanese comics be translated?" http //www.howtodrawmanga.com/kdms1/kdms1000.html こんなものまであるのか!(笑) extra pointless thing I thought this was funny. http //www.youtube.com/watch?v=AJSTj9e9MQ0 How do you ... translate TOKIMEKI!!! note I am not a fan of wat don t worry lol Masumi Moto courtney, feb 20 21 30 hahaha thank you so much!! im lost without the "edit page" button... but dont you think its more fun to describe your feelings like that?? you can be more creative!! Edit this page whee
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Market Analysis The Email Marketing Industry is predicted to grow at a healthy 15.2% CAGR between 2020- 2027, states the recent Market Research Future (MRFR) analysis. Email marketing is more than merely sending mails. It has various features like reporting and analytics, campaign automation, scheduling, email builders, and design tools that allows enterprises in streamlining their marketing efforts. The key benefits of email market solution is in building customer loyalty, increasing the number of leads, and increasing sales. Various factors are fuelling the global email marketing market share. As per the recent MRFR market estimates, such factors include increasing digitalization worldwide, growing number of internet users, increasing trend of digital marketing, surge in the acceptance of smartphones and tablets, growing internet penetration even in remote or distant locations, increasing use during COVID-19 pandemic, launch of 5G network facility, rise in hosted service and email marketing providers, growing acceptance of digital literacy and awareness, and cheapening of tariff rates. On the contrary, budget constraints, lack of awareness among SMEs in developing economies, lack of infrastructure in emerging economies, growing security issues, and stringent regulations related to user data privacy may limit the global email marketing market growth over the forecast period. Get a Free Sample @ https //www.marketresearchfuture.com/sample_request/7426 Market Segmentation The MRFR report throws light on an inclusive segmental analysis of the global email marketing market based on industry vertical, deployment mode, organization size, and component. By component, the global email marketing market is segmented into services and solutions. By deployment mode, the global email marketing market is segmented into on-premises and cloud. By organization size, the global email marketing market is segmented into small enterprises, medium-sized enterprises, and large enterprises. Of these, the small and medium sized enterprises will lead the market over the forecast period. By industry vertical, the global email marketing market is segmented into IT and telecom, BFSI, media and entertainment, transportation and logistics, education, food and beverages, travel and hospitality, retail and consumer goods, and others. Regional Analysis By region, the global email marketing market covers the recent trends and growth opportunity across North America, Europe, the Asia Pacific (APAC), and Rest of the World (RoW). Of these, North America will dominate the market over the forecast period. The presence of large number of enterprises, high degree of digitalization, the increase in the application of convenient marketing, and the growing inclination of start-ups towards email marketing are adding to the global email marketing market growth in the region. In Europe, the global email marketing market is predicted to hold the second-largest share over the forecast period for the rise in the number of startups and the penetration of email marketing in different enterprises in the UK. In the APAC region, the global email marketing market is predicted to grow at a fast pace over the forecast period. Rapidly increasing number of enterprises, growing adoption of digital marketing solutions, presence of largest population of email users, the presence of several reputed companies, rapid globalization, the emergence of new companies, fast growing enterprises, and the increasing adoption of various digital marketing solutions by emerging companies are adding to the global email marketing market growth in the region. In RoW, the global email marketing market is predicted to have sound growth over the forecast period. Key Players The leading players profiled in the email marketing market report include Ontraport (US), Mailjet inc. (France), Constant Contact, Inc. (US), AWeber Communications (US), Pinpointe On-Demand, Inc. (US), Kevy (US), Adobe (US), SendinBlue (France), Salesforce.com, inc. (US), ActiveCampaign, LLC (US), Klaviyo (US), HubSpot, Inc. (US), Campaign Monitor (US), Zoho Campaigns (India), and GetResponse (Poland), among others. The global email marketing market is fragmented and also competitive with the presence of many domestic as well as international industry players. They have incorporated assorted strategies to stay at the forefront and also cater to the surging needs of the customers, including collaborations, partnerships, contracts, geographic expansions, new product launches, joint ventures, and more. Additionally, these players are also making heavy investments in research and development activities for strengthening their portfolios and also creating a hold in the market. Browse Full Report Details @ https //www.marketresearchfuture.com/reports/email-marketing-market-7426 Industry Updates April 2021- Amazon is offering email marketing tool to its sellers. Table of Contents 1 Executive Summary 2 Scope of The Report 2.1 Market Definition 2.2 Scope of The Study 2.2.1 Research Objectives 2.2.2 Assumptions Limitations 2.3 Markets Structure 3 Market Research Methodology 3.1 Research Process 3.2 Secondary Research 3.3 Primary Research 3.4 Forecast Model Continued… Similar Report B2B Telecommunication Market Information by Solution (Unified Communication and Collaboration), Deployment (Fixed, Mobile), Organization Size (Large, Enterprise), Application (Industrial, Commercial) and regions Trending #MRFR Report** https //ictmrfr.blogspot.com/2022/04/geofencing-market-companies-growth-with.html https //blogfreely.net/pranali004/telecom-expense-management-market-size-impressive-cagr-changing-business-scope https //postheaven.net/pranali004/financial-app-industry-impressive-cagr-changing-business-needs-scope-of https //market-research-future.tribe.so/post/openstack-service-market-research-impressive-cagr-changing-scope-of-current--6263de46791566c10c79891e https //www.scutify.com/articles/2022-04-24-infrastructure-as-a-service-industry-cagr-changing-business-scope-of-current-and-future-industry- About Market Research Future At Market Research Future (MRFR), we enable our customers to unravel the complexity of various industries through our Cooked Research Report (CRR), Half-Cooked Research Reports (HCRR), Raw Research Reports (3R), Continuous-Feed Research (CFR), and Market Research Consulting Services. Contact Market Research Future (Part of Wantstats Research and Media Private Limited) 99 Hudson Street, 5Th Floor New York, NY 10013 United States of America 1 628 258 0071 (US) 44 2035 002 764 (UK) Email sales@marketresearchfuture.com Website https //www.marketresearchfuture.com
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TKU Elearning Ib(経済)月・2限 辞書サイト アルク(英和・和英) www.alc.co.jp/ Cambridge Online Dictionarydictionary.cambridge.org/ Longman Online Dictionarywww.ldoceonline.com/ 使用サイトURL Lesson 2 (6 Oct 08) JACET8000 Level Marker www01.tcp-ip.or.jp/~shin/J8LevelMarker/j8lm.cgi Lesson 3 (20 OCt 08) ①英語学習サイト www.callmekomi.com/english/sites/ ②文法力アップ:英文法のインデックス www.englishcafe.jp/english3rd/englishindex.html 能力、可能性、許可のcanと依頼のcan~英文法www.englishcafe.jp/english3rd/day9.html ③海外サイト:Interest Things for ESL students www.manythings.org/ Grammar Swim, Swims, Swimming, Swam or Swum 1 a4esl.org/q/j/ck/fb-swim.html Grammar Swim, Swims, Swimming, Swam or Swum 2 www.manythings.org/fq/fq002.html Lesson 4 (27 OCt 08) YouTube(時間があれば) Film jp.youtube.com/watch Lyric http //www.sing365.com/music/lyric.nsf/Hello-Goodbye-lyrics-The-Beatles/EF6FAB8B5242279548256BC200142D11 Lesson 5 (11 Nov. 08) オバマ大統領勝利演説 ①Video Script elections.nytimes.com/2008/results/president/speeches/obama-victory-speech.html# ②日本語訳:blog.goo.ne.jp/junsky/e/c6e1eee36cbb137481377a02f4d66f0b YouTube (時間があれば or 課題学習にて) ①Ben jp.youtube.com/watch (lyrics www.lyrics007.com/Michael%20Jackson%20Lyrics/Ben%20Lyrics.html) ②You are not alone jp.youtube.com/watch (lyrics www.azlyrics.com/lyrics/michaeljackson/youarenotalone.html) Lesson 6 (17 Nov. 08) To不定詞を洋楽で確認する penglishes.blog120.fc2.com/category7-6.html (1) 目的タイプ(~ために): to ~(動詞) ①Steview Wonder I just called to say I love you. (他に: no new year s day to celebrate, no song to sing......) Queen I was born to love you (他に:It s so hard to belive this is happening to me. ) (2)構文タイプ:It is _____ (形容詞)for *** (人) to ~(動詞). (=To ~ is ____for *** .) Chicago Hard to say I m sorry (他に:I just want you to stay., Couldn t stantd to be kept away., Wouldn t want to be swept away., I really wanto to tell you I m sorry.) (3) tell + 人+to ~(動詞) Bon Jovi Always (他に:現在完了進行形 It s been raining since you left me. To say these words to you... ) 時間があればor 課題学習(応用編) (1) Oasis Whatever (I am) free to 動詞 . YouTube jp.youtube.com/watch Lyrics www.sing365.com/music/lyric.nsf/Whatever-lyrics-Oasis/9C0656DEC287EEE54825686B002634D2 Lesson 7 (1 Dec. 08) (1) To不定詞の用法について:www.enavi.info/gra/gra-futei-1.html (2) 英語学習サイトYAPPR jp.yappr.com/welcome/Welcome.action CM:jp.yappr.com/welcome/Video.action Lesson 8 (8 Dec. 08) (1) 分詞の用法について:www.enavi.info/gra/gra-bunshi-1.html (2) 分詞の問題練習:www.grammar-quizzes.com/gerund4b.html Lesson 9 (15 Dec. 08) (1) Boring vs. Bored www.japantimes.co.jp/shukan-st/native_english/confused_english/confused_english.htm (2) Nobel Prize www.yomiuri.co.jp/dy/national/20081208TDY02311.htm 日本語関連記事①:www.yomiuri.co.jp/science/news/20081208-OYT1T00663.htm 日本語関連記事②:www.yomiuri.co.jp/feature/20081007-4686911/news/20081211-OYT1T00108.htm Lesson 10 (22 Dec. 08) (1) 関係詞:非制限用法:www.enavi.info/gra/gra-kan-2.html (2) 関係詞:制限用法(主格・所有格・目的):www.enavi.info/gra/gra-kan-1.html (3) TOEICデイリーミニテスト(Yahoo!) stepup.yahoo.co.jp/english/toeictest/ Lesson 11 (5 Jan. 08) (1) 関係詞:whatの用法:www.enavi.info/gra/gra-kan-5.html 関係詞:関係副詞の用法:www.enavi.info/gra/gra-kan-9.html (2) 天気予報(BBC)①:www.bbc.co.uk/weather/5day.shtml 天気予報(BBC)②:news.bbc.co.uk/weather/forecast/87 天気予報:(CNN)International Weather Update (3:23):edition.cnn.com/video/#/video/weather/2009/01/02/vo.or.nehalem.rain.kptv (3) New Year s Resolutions①:www.wordmaster.jp/wm/06/0105.htm Listening www.dailyesl.com/new-years.htm
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#============================================================= # WARNING WARNING #============================================================= # Those settings can modify the behaviour of your server. # Your server will NOT be as retail servers. # # Those settings are usefull if you own some special server # or really small server. #============================================================= #------------------------------------------------------------- # Server config #------------------------------------------------------------- # 自動習得を可能にします... True to ON, False to OFF AutoLoot = True # ハーブの自動取得... True to ON, False to OFF AutoLootHerbs = True # スキルの自動取得... True to ON, False to OFF AutoLearnSkills = True # If XP loss (and deleveling) is enabled, default is true Delevel = True # If disabled, magic dmg has always 100% chance of success, default is true MagicFailures = True # Alternative cancel of attack (bow, cast, all) AltGameCancelByHit = cast # Alternative rules for shields - if they block, the damage is powerAtk-shieldDef, # otherwice it s powerAttak / (shieldDef + powerDef) AltShieldBlocks = True # Alternative AltGameMobAttackAI, like C1 AltGameMobAttackAI = False # Alternative Freight mode. If true, freights can be withdrawed from any place. # Also, possibility to change Freight price (in adena) for each item slot in freight. # NOTE AltGameFreightPrice WILL NOT change the value shown to the player, but the # player will actually get charged for the value set in here. AltGameFreights = True AltGameFreightPrice = 1000 # Alternative Xp/Sp rewards, if not 0, then calculated as 2^((mob.level-player.level) / coef), # A few examples for "AltGameExponentXp = 5." and "AltGameExponentSp = 3." # diff = 0 (player and mob has the same level), XP bonus rate = 1, SP bonus rate = 1 # diff = 3 (mob is 3 levels above), XP bonus rate = 1.52, SP bonus rate = 2 # diff = 5 (mob is 5 levels above), XP bonus rate = 2, SP bonus rate = 3.17 # diff = -8 (mob is 8 levels below), XP bonus rate = 0.4, SP bonus rate = 0.16 AltGameExponentXp = 0 AltGameExponentSp = 0 # Use tiredness (instead of combat points) AltGameTiredness = True #------------------------------------------------------------- # Alternative settings against player with karma #------------------------------------------------------------- AltKarmaPlayerCanBeKilledInPeaceZone = False AltKarmaPlayerCanShop = True # Can the player use Scroll of Escape or Return skill? AltKarmaPlayerCanTeleport = True # Can the player use gatekeepers (GK)? AltKarmaPlayerCanUseGK = False AltKarmaPlayerCanTrade = True AltKarmaPlayerCanUseWareHouse = True # Allow free teleportation around the world. AltFreeTeleporting = False #Set true for disallow recommend character twice or more a day AltRecommend = False #------------------------------------------------------------- # Crafting config #------------------------------------------------------------- # Crafting enabled/disabled. On by default CraftingEnabled = True #Limits for recipes (defal 50 - for dwarf , 50 - for common) DwarfRecipeLimit = 50 CommonRecipeLimit = 50 # Alternative crafting rules # - crafting takes time # - players get EXP/SP for crafting AltGameCreation = False # time multiplier - bigger number === slower crafting but more XP/SP AltGameCreationSpeed = 1 # Additional XP/SP rate multiplier (for increased XP/SP) default = 1 AltGameCreationRateXp = 1 AltGameCreationRateSp = 1 #------------------------------------------------------------- # Skills config #------------------------------------------------------------- # Allow use Event Managers for change occupation # If you need change occupation only use quest then set this to False # Default = False AllowClassMasters = True # Spell Book needed to learn skills SpBookNeeded = True # Alternative skill learn rules # - all classes can learn all skills # - skills of another class costs x2 SP # - skills of another race costs x2 SP # - skills of fighters/mages costs x3 SP AltGameSkillLearn = False # Allow player sub-class addition without checking for unique quest items. AltSubClassWithoutQuests = True # Alternative success rate formulas for skills such Sleep/Root/Stun/Dagger ones, # none or false for standard, alt - for alternative AltGameSkillFormulas = none # Skill Hit Time multiplier AltGameSkillHitRate = 1. #------------------------------------------------------------- # Buffs config #------------------------------------------------------------- # Maximum number of buffs (default = 24 in C5) maxbuffamount = 24 #------------------------------------------------------------- # Clans config #------------------------------------------------------------- # Number of days you have to wait before # - joining another clan DaysBeforeJoinAClan = 1 # - creating a new clan DaysBeforeCreateAClan = 10 # Number of days it takes to dissolve a clan DaysToPassToDissolveAClan = 7 # Number of days before joining a new alliance when clan voluntarily leave an alliance DaysBeforeJoinAllyWhenLeaved = 1 # Number of days before joining a new alliance when clan was dismissed from an alliance DaysBeforeJoinAllyWhenDismissed = 1 # Number of days before accepting a new clan for alliance when clan was dismissed from an alliance DaysBeforeAcceptNewClanWhenDismissed = 1 # Number of days before creating a new alliance when dissolved an alliance DaysBeforeCreateNewAllyWhenDissolved = 10 # Maximum number of clans in ally AltMaxNumOfClansInAlly = 3 # Number of members needed to request a clan war AltClanMembersForWar = 15 # All new characters of the same account are newbies, not only first one AltNewCharAlwaysIsNewbie = True # Privilege browse warehouse enables at the same time also withdraw from warehouse! AltMembersCanWithdrawFromClanWH = False #------------------------------------------------------------- # Olympiad config #------------------------------------------------------------- # Olympiad Start Time in Military hours Default 8pm (20) AltOlyStartTime = 20 # Olympiad Start Time for Min s, Default 00 so at the start of the hour. AltOlyMin = 00 # Olympiad Compeition Period, Default 3 hours 50 minutes. # (If set different, should be increment by 10mins) AltOlyCPeriod = 13800000 # Olympiad Battle Period, Default 3 minutes. (If set different, should be AltOlyBWait) AltOlyBattle = 180000 # Olympiad Battle Wait, Default 10 Minutes AltOlyBWait = 600000 # Olympiad Inital Wait Period, Default 5 minutes AltOlyIWait = 300000 # Olympiad Weekly Period, Default 1 week AltOlyWPeriod = 604800000 # Olympiad Validation Period, Default 24 Hours. AltOlyVPeriod = 86400000 #------------------------------------------------------------- # Lottery config #------------------------------------------------------------- # Initial Lottery prize AltLotteryPrize = 50000 # Lottery Ticket Price AltLotteryTicketPrice = 2000 # What part of jackpot amount should receive characters who pick 5 wining numbers AltLottery5NumberRate = 0.6 # What part of jackpot amount should receive characters who pick 4 wining numbers AltLottery4NumberRate = 0.2 # What part of jackpot amount should receive characters who pick 3 wining numbers AltLottery3NumberRate = 0.2 # How much adena receive characters who pick two or less of the winning number AltLottery2and1NumberPrize = 200 #------------------------------------------------------------- # Debug Dev config #------------------------------------------------------------- # Don t load quests AltDevNoQuests = False # Don t load spawntable AltDevNoSpawns = False
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Market Analysis The Email Marketing Industry is predicted to grow at a healthy 15.2% CAGR between 2020- 2027, states the recent Market Research Future (MRFR) analysis. Email marketing is more than merely sending mails. It has various features like reporting and analytics, campaign automation, scheduling, email builders, and design tools that allows enterprises in streamlining their marketing efforts. The key benefits of email market solution is in building customer loyalty, increasing the number of leads, and increasing sales. Various factors are fuelling the global email marketing market share. As per the recent MRFR market estimates, such factors include increasing digitalization worldwide, growing number of internet users, increasing trend of digital marketing, surge in the acceptance of smartphones and tablets, growing internet penetration even in remote or distant locations, increasing use during COVID-19 pandemic, launch of 5G network facility, rise in hosted service and email marketing providers, growing acceptance of digital literacy and awareness, and cheapening of tariff rates. On the contrary, budget constraints, lack of awareness among SMEs in developing economies, lack of infrastructure in emerging economies, growing security issues, and stringent regulations related to user data privacy may limit the global email marketing market growth over the forecast period. Get a Free Sample @ https //www.marketresearchfuture.com/sample_request/7426 Market Segmentation The MRFR report throws light on an inclusive segmental analysis of the global email marketing market based on industry vertical, deployment mode, organization size, and component. By component, the global email marketing market is segmented into services and solutions. By deployment mode, the global email marketing market is segmented into on-premises and cloud. By organization size, the global email marketing market is segmented into small enterprises, medium-sized enterprises, and large enterprises. Of these, the small and medium sized enterprises will lead the market over the forecast period. By industry vertical, the global email marketing market is segmented into IT and telecom, BFSI, media and entertainment, transportation and logistics, education, food and beverages, travel and hospitality, retail and consumer goods, and others. Regional Analysis By region, the global email marketing market covers the recent trends and growth opportunity across North America, Europe, the Asia Pacific (APAC), and Rest of the World (RoW). Of these, North America will dominate the market over the forecast period. The presence of large number of enterprises, high degree of digitalization, the increase in the application of convenient marketing, and the growing inclination of start-ups towards email marketing are adding to the global email marketing market growth in the region. In Europe, the global email marketing market is predicted to hold the second-largest share over the forecast period for the rise in the number of startups and the penetration of email marketing in different enterprises in the UK. In the APAC region, the global email marketing market is predicted to grow at a fast pace over the forecast period. Rapidly increasing number of enterprises, growing adoption of digital marketing solutions, presence of largest population of email users, the presence of several reputed companies, rapid globalization, the emergence of new companies, fast growing enterprises, and the increasing adoption of various digital marketing solutions by emerging companies are adding to the global email marketing market growth in the region. In RoW, the global email marketing market is predicted to have sound growth over the forecast period. Key Players The leading players profiled in the email marketing market report include Ontraport (US), Mailjet inc. (France), Constant Contact, Inc. (US), AWeber Communications (US), Pinpointe On-Demand, Inc. (US), Kevy (US), Adobe (US), SendinBlue (France), Salesforce.com, inc. (US), ActiveCampaign, LLC (US), Klaviyo (US), HubSpot, Inc. (US), Campaign Monitor (US), Zoho Campaigns (India), and GetResponse (Poland), among others. The global email marketing market is fragmented and also competitive with the presence of many domestic as well as international industry players. They have incorporated assorted strategies to stay at the forefront and also cater to the surging needs of the customers, including collaborations, partnerships, contracts, geographic expansions, new product launches, joint ventures, and more. Additionally, these players are also making heavy investments in research and development activities for strengthening their portfolios and also creating a hold in the market. Browse Full Report Details @ https //www.marketresearchfuture.com/reports/email-marketing-market-7426 Industry Updates April 2021- Amazon is offering email marketing tool to its sellers. Table of Contents 1 Executive Summary 2 Scope of The Report 2.1 Market Definition 2.2 Scope of The Study 2.2.1 Research Objectives 2.2.2 Assumptions Limitations 2.3 Markets Structure 3 Market Research Methodology 3.1 Research Process 3.2 Secondary Research 3.3 Primary Research 3.4 Forecast Model Continued… Similar Report B2B Telecommunication Market Information by Solution (Unified Communication and Collaboration), Deployment (Fixed, Mobile), Organization Size (Large, Enterprise), Application (Industrial, Commercial) and regions Trending #MRFR Report** https //ictmrfr.blogspot.com/2022/04/geofencing-market-companies-growth-with.html https //blogfreely.net/pranali004/telecom-expense-management-market-size-impressive-cagr-changing-business-scope https //postheaven.net/pranali004/financial-app-industry-impressive-cagr-changing-business-needs-scope-of https //market-research-future.tribe.so/post/openstack-service-market-research-impressive-cagr-changing-scope-of-current--6263de46791566c10c79891e https //www.scutify.com/articles/2022-04-24-infrastructure-as-a-service-industry-cagr-changing-business-scope-of-current-and-future-industry- About Market Research Future At Market Research Future (MRFR), we enable our customers to unravel the complexity of various industries through our Cooked Research Report (CRR), Half-Cooked Research Reports (HCRR), Raw Research Reports (3R), Continuous-Feed Research (CFR), and Market Research Consulting Services. Contact Market Research Future (Part of Wantstats Research and Media Private Limited) 99 Hudson Street, 5Th Floor New York, NY 10013 United States of America 1 628 258 0071 (US) 44 2035 002 764 (UK) Email sales@marketresearchfuture.com Website https //www.marketresearchfuture.com
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Market Analysis The Email Marketing Industry is predicted to grow at a healthy 15.2% CAGR between 2020- 2027, states the recent Market Research Future (MRFR) analysis. Email marketing is more than merely sending mails. It has various features like reporting and analytics, campaign automation, scheduling, email builders, and design tools that allows enterprises in streamlining their marketing efforts. The key benefits of email market solution is in building customer loyalty, increasing the number of leads, and increasing sales. Various factors are fuelling the global email marketing market share. As per the recent MRFR market estimates, such factors include increasing digitalization worldwide, growing number of internet users, increasing trend of digital marketing, surge in the acceptance of smartphones and tablets, growing internet penetration even in remote or distant locations, increasing use during COVID-19 pandemic, launch of 5G network facility, rise in hosted service and email marketing providers, growing acceptance of digital literacy and awareness, and cheapening of tariff rates. On the contrary, budget constraints, lack of awareness among SMEs in developing economies, lack of infrastructure in emerging economies, growing security issues, and stringent regulations related to user data privacy may limit the global email marketing market growth over the forecast period. Get a Free Sample @ https //www.marketresearchfuture.com/sample_request/7426 Market Segmentation The MRFR report throws light on an inclusive segmental analysis of the global email marketing market based on industry vertical, deployment mode, organization size, and component. By component, the global email marketing market is segmented into services and solutions. By deployment mode, the global email marketing market is segmented into on-premises and cloud. By organization size, the global email marketing market is segmented into small enterprises, medium-sized enterprises, and large enterprises. Of these, the small and medium sized enterprises will lead the market over the forecast period. By industry vertical, the global email marketing market is segmented into IT and telecom, BFSI, media and entertainment, transportation and logistics, education, food and beverages, travel and hospitality, retail and consumer goods, and others. Regional Analysis By region, the global email marketing market covers the recent trends and growth opportunity across North America, Europe, the Asia Pacific (APAC), and Rest of the World (RoW). Of these, North America will dominate the market over the forecast period. The presence of large number of enterprises, high degree of digitalization, the increase in the application of convenient marketing, and the growing inclination of start-ups towards email marketing are adding to the global email marketing market growth in the region. In Europe, the global email marketing market is predicted to hold the second-largest share over the forecast period for the rise in the number of startups and the penetration of email marketing in different enterprises in the UK. In the APAC region, the global email marketing market is predicted to grow at a fast pace over the forecast period. Rapidly increasing number of enterprises, growing adoption of digital marketing solutions, presence of largest population of email users, the presence of several reputed companies, rapid globalization, the emergence of new companies, fast growing enterprises, and the increasing adoption of various digital marketing solutions by emerging companies are adding to the global email marketing market growth in the region. In RoW, the global email marketing market is predicted to have sound growth over the forecast period. Key Players The leading players profiled in the email marketing market report include Ontraport (US), Mailjet inc. (France), Constant Contact, Inc. (US), AWeber Communications (US), Pinpointe On-Demand, Inc. (US), Kevy (US), Adobe (US), SendinBlue (France), Salesforce.com, inc. (US), ActiveCampaign, LLC (US), Klaviyo (US), HubSpot, Inc. (US), Campaign Monitor (US), Zoho Campaigns (India), and GetResponse (Poland), among others. The global email marketing market is fragmented and also competitive with the presence of many domestic as well as international industry players. They have incorporated assorted strategies to stay at the forefront and also cater to the surging needs of the customers, including collaborations, partnerships, contracts, geographic expansions, new product launches, joint ventures, and more. Additionally, these players are also making heavy investments in research and development activities for strengthening their portfolios and also creating a hold in the market. Browse Full Report Details @ https //www.marketresearchfuture.com/reports/email-marketing-market-7426 Industry Updates April 2021- Amazon is offering email marketing tool to its sellers. Table of Contents 1 Executive Summary 2 Scope of The Report 2.1 Market Definition 2.2 Scope of The Study 2.2.1 Research Objectives 2.2.2 Assumptions Limitations 2.3 Markets Structure 3 Market Research Methodology 3.1 Research Process 3.2 Secondary Research 3.3 Primary Research 3.4 Forecast Model Continued… Similar Report B2B Telecommunication Market Information by Solution (Unified Communication and Collaboration), Deployment (Fixed, Mobile), Organization Size (Large, Enterprise), Application (Industrial, Commercial) and regions Trending #MRFR Report** https //ictmrfr.blogspot.com/2022/04/geofencing-market-companies-growth-with.html https //blogfreely.net/pranali004/telecom-expense-management-market-size-impressive-cagr-changing-business-scope https //postheaven.net/pranali004/financial-app-industry-impressive-cagr-changing-business-needs-scope-of https //market-research-future.tribe.so/post/openstack-service-market-research-impressive-cagr-changing-scope-of-current--6263de46791566c10c79891e https //www.scutify.com/articles/2022-04-24-infrastructure-as-a-service-industry-cagr-changing-business-scope-of-current-and-future-industry- About Market Research Future At Market Research Future (MRFR), we enable our customers to unravel the complexity of various industries through our Cooked Research Report (CRR), Half-Cooked Research Reports (HCRR), Raw Research Reports (3R), Continuous-Feed Research (CFR), and Market Research Consulting Services. Contact Market Research Future (Part of Wantstats Research and Media Private Limited) 99 Hudson Street, 5Th Floor New York, NY 10013 United States of America 1 628 258 0071 (US) 44 2035 002 764 (UK) Email sales@marketresearchfuture.com Website https //www.marketresearchfuture.com
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ハイパーテキスト転送プロトコル RFC 2616 WebブラウザとWebサーバの間でHTMLなどのコンテンツの送受信に用いられる通信プロトコル リクエスト-レスポンス型 トランスポート・プロトコルとして通常TCPを使用 基本的な考え方は非常に単純であり「何を」「どうして」ほしいのかを相手に要求する。「何を」に当たるのがURL、「どうして」がメソッドにあたる。 World Wide WebにおけるWebページなどのリソースは、Uniform Resource Identifierによって指定される。 ポート番号80をデフォルトとして使用する(送信時は8080)。 TLSで暗号化され、セキュリティを確保したHTTPは、HTTPSと呼ばれる(httpsは実際にはURIスキームの1つであり、実際のプロトコルにはHTTP over SSL/TLSが用いられる)。 HTTP は基本的にサーバが状態を保持しない (stateless) プロトコルだが、データベースなどを使用するWebアプリケーションにおいては状態保持が必要だったため、そのためにいわゆる Cookie とよばれる機構が Netscape Communications Corporation によって導入された。Cookie を使用することによって状態を管理し、"セッション" を維持することが可能になる。 HTTPの拡張プロトコルとしてWebDAVがある。 UPnPでは、HTTPをUDP上で使用するHTTPUや、マルチキャストで使用するHTTPMUが規定された。 HTTP/0.9 URLのみの簡単なやりとり HTTP/1.0 NNTPやSMTPのような各種ヘッダが定義 HTTP_Cookieなどの利用 HTTP/1.1 複数データを転送するためのキープアライブ(keep-alive)機能やプロキシなどの利用も想定された仕様 バーチャルホストをサポートした。インターネット人気に伴い多くの企業がWebサイトを持ち始めたが、当時ではまだまだ企業が自前のWebサーバを運用するのは人員、効率の問題で難しかったためISPのサーバでホスティングをしていた。当時はまだ一社ごとに専用サーバを用意するほどのことでもないため一台のサーバで複数のWebサイトを運用していた。 しかしバーチャルホストには問題がある。例えばある1台のサーバに foo.example.com と bar.example.com という二つの仮想Webサーバがあるとする。ここではクライアントは http //foo.example.com/index.html にアクセスしたいとする。そのためにはまず foo.example.com をIPアドレスに解決するためDNSサーバに問い合わせ、そのサーバにアクセスし GET index.html を要求する。しかしサーバ側のIPアドレスは foo.example.com と bar.example.com 共におなじIPアドレスである。もし foo.example.com にも bar.example.com にも index.html というファイルが存在すればクライアントはどちらのサーバにアクセスしたのかわかるすべがない。 これを解決するにはそれぞれにIPアドレスを付与することで解決できるが、IPv4の資源を無駄にすることになる。 HTTP/1.1ではこれを解決するためにHostヘッダを追加した。 HTTP/1.0のヘッダ GET /index.html HTTP/1.0 HTTP/1.1のヘッダ GET /index.html HTTP/1.1 Host foo.example.com 動作 通信の開始 他のプロトコル同様クライアント側とサーバ側ではHTTPの役割が大きく異なる。HTTP通信を開始できるのはクライアント側のみである。 クライアント側はサーバにリクエストを送り、サーバはクライアントにレスポンスを返すのが最も典型的なHTTPのやりとりである。 接続 システム間でメッセージをやりとりするにはTCP接続を確立させる必要がある。 HTTP/0.9ではクライアントのリクエストごとにTCP接続を確立させる必要があったが、これは当時のWebサイトがシンプルなテキストベースであることが多かったためである。近年ではJavaScriptやアニメーション画像など、多数のオブジェクトが埋め込まれたWebサイトが一般的となってきているが、これら全てのオブジェクトを取得するたびにTCP接続を確立するのはサーバやネットワークに大きな負担を強いるため、HTTP/1.1では持続的接続がサポートされることとなった。ただしこの機能が利用できるのはサーバ側がその要求を許可した場合のみである。 パイプライン クライアントは前のリクエストに対するサーバの応答を待たずに別のリクエストを発行できる。 メソッド HTTPでは8つのメソッドが定義されている。ただし実際のHTTP通信ではGETとPOSTメソッドだけで殆どを占める。 HTTPメソッドの一覧 メソッド HTTP/0.9 HTTP/1.0 HTTP/1.1 GET ○ ○ ○ POST ○ ○ PUT △ ○ HEAD ○ ○ DELETE △ ○ OPTION ○ TRACE ○ CONNECT ○ GET 指定されたURIのリソースを取り出す。HTTPの最も基本的な動作で、HTTP/0.9では唯一のメソッド。 POST GETとは反対にクライアントがサーバにデータを送信するメソッドである。Webフォームや電子掲示板、Wikiなどに投稿する。GETの場合と同じくサーバはクライアントにデータを返すことができる。 PUT 指定したURIにリソースを保存する。URIが指し示すリソースが存在しない場合は、サーバはそのURIにリソースを作成する。画像のアップロードなどが代表的。 DELETE 指定したURIのリソースを削除する。 OPTION サーバを調査するメソッド。例えばサーバがサポートしているHTTPのバージョンなどを調査できる。 HEAD GETと似ているがサーバはHTTPヘッダのみ返す。クライアントはWebページを取得せずともそのWebページが存在するかどうかを知ることが出来る。例えばWebページのリンク先が生きているか検証するときなどにリンク先のデータを全て取得することなく調査することが出来る。 TRACE サーバまでのネットワーク経路をチェックできる。サーバは受け取ったメッセージのそれ自体をレスポンスのデータにコピーして応答する。WindowsのTracertやUNIXのTracerouteとよく似た動作。 CONNECT 暗号化したメッセージをプロキシで転送する際に用いる。 サーバの連携 バーチャルホスト リダイレクト 301 MovedというステータスコードとURIを受け取りクライアントはこの受け取ったURIに再度GETを送る。 クッキー(HTTP_Cookie) HTTPメッセージ クライアントからのHTTPリクエストは3つの要素から構成される。それぞれメソッド、URI、HTTPのバージョンでありスペースで区切られている。 下にもっとも単純な、クライアントとサーバ(www.google.co.jp 80)とのHTTPプロトコルのやり取りの例を挙げる。 クライアントのリクエスト GET / HTTP/1.0 GETがメソッド、URIは / 、バージョンはHTTP/1.0であることを示す。 URIは/でルートリソースを対象にしたリクエストであることを示している。TRACEなど特定のサーバを対象としないリクエストの場合には*が表示される。 サーバのレスポンス HTTP/1.0 200 OK Cache-Control private Content-Type text/html Set-Cookie PREF=ID=72c1ca72230dea65 LD=ja TM=1113132863 LM=111 3132863 S=nNO7MIp W2o7Cqeu_; expires=Sun, 17-Jan-2038 19 14 07 GMT; path=/; domain=.google.co.jp Server GWS/2.1 Date Sun, 10 Apr 2005 11 34 23 GMT Connection Close html head meta http-equiv="content-type" content="text/html; charset=Shift_JI S" title Google /title style !-- ・・・以下省略 上のリクエストのGETにあたる部分をメソッドといい、 HTTP/1.0では、GET, HEAD, PUT, POST, DELETE, LINK, UNLINK、 HTTP/1.1ではさらに、OPTIONS, TRACEがある。 GETメソッドのレスポンスにはヘッダ情報のあとに改行が挟まれ、コンテンツ本体が送られる。 HEADメソッドのレスポンスにはコンテンツサイズや更新日時などの情報を含むヘッダのみが送られる。 また、リクエストの2行目以降はヘッダを送る。 HTTPヘッダフィールド ヘッダの各要素は フィールド名 内容 のペアで構成される。 ブラウザの情報を表すUser-Agent、使用候補言語を表すAccept-Language、他ページへのリンクを辿った場合にそのリンク元ページのURLを表すRefererなどが代表的なフィールドである。 なお、リクエスト時のHostヘッダはHTTP/1.1では必須であるが、HTTP/1.0では無くても良い。 但し、サーバがバーチャルホストを利用している場合は、Hostヘッダが無いとリソース取得に失敗するので、たとえHTTP/1.0を使用していてもHostヘッダを付加しなければならない。 HTTPヘッダフィールドの一覧 リクエストヘッダ ヘッダ概要HTTP/0.9HTTP/1.0HTTP/1.1 Acceptクライアントの受け入れ可能コンテンツタイプを示す○○ Accept-Charsetクライアントの受け入れ可能文字セットを示す○○ Accept-Encodingクライアントの受け入れ可能文字エンコーディングを示す○○ Accept-Languageクライアントの受け入れ可能言語を示す○○ Authorizationクライアントの認証情報を示す○○ Cookieクライアントの状態管理情報をサーバに返す Cookie2HTTP/1.1のSet-Cookie2ヘッダの受け入れ可能をサーバに知らせる Expectクライアントがサーバに期待する動作を示す○ Fromリクエスト発行者個人の情報を示す。一般的に電子メールアドレスを使用する○○ Host要求しているオブジェクトがあるホストを示す○ If-Matchif文を用い条件が真の場合のみリクエストを処理するようサーバに要求する○ If-Modified-Since指定日及び指定時刻以降にオブジェクトが変更されている場合のみリクエストを処理するよう要求する○○ If-None-MatchIf-Matchの逆で条件が真でない場合のみリクエストを処理する要求○ If-Range条件が真の場合のみ指定したオブジェクトの範囲を返すようサーバに要求する○ If-Unmodified-SinceIf-Modified-Sinceの逆で真でないときのみ実行する○ Max-Forwardsリクエストの中間システム経由数を最大いくつまでかを指定する○ Proxy-Authorizationクライアントがプロキシサーバに対して自身の認証を行う○ Rangeオブジェクト全体でなくリソースの一部を要求する○ Refererリクエストの出所を示す。一般的にはユーザの辿ったWebページのURLが用いられる。○○ TEレスポンスの受け入れ可能転送エンコーディングを示す○ レスポンスヘッダ ヘッダ概要HTTP/0.9HTTP/1.0HTTP/1.1 Accept-Rangesオブジェクトの一部に対するリクエストをサーバが受け入れ可能か示す○ Ageオブジェクトの経過時間を秒単位で返す○ AllowオブジェクトがサポートするHTTPメソッドを示す○○ ETagオブジェクトのエンティティタグ値を示す○ Locationオブジェクトの場所を示す○○ Proxy-Authenticateプロキシサーバがクライアントに認証を要求するときに用いる○ Retry-Afterリクエストの再試行をいつ行うかをクライアントに通知する○○ Serverサーバのベンダー名、バージョン番号を占めす○○ Set-Cookie2サーバがクライアントにCookieを送信するときに用いる Varyサーバのレスポンス内容を決定する際にリクエストURI以外に使用したHTTPヘッダのリストを示す○ WWW-Authenticateクライアントに対してリクエストの再発行を要求する。認証情報も含まれる○○ 一般ヘッダ ヘッダ概要HTTP/0.9HTTP/1.0HTTP/1.1 Cache-Controlメッセージの経由する中間キャッシュの動作を指示する○ Connection中間システムが転送すべきでないヘッダのリストを示す○○ Dateメッセージの作成日時を示す○○ Pragmaメッセージに関する追加情報を示す○○ Trailerメッセージボディの後に追加のヘッダーが表れることを示す○ Transfer-Encodingクライアントの転送を目的としたオブジェクトのエンコーディングを示す○ Upgrade通信相手に別のプロトコルにアップデートするよう要求する○ User-AgentクライアントのWebブラウザなどの情報を示す○○ Warningメッセージに関する追加情報を示す。通常はキャッシュの問題を警告するときに使われる○ エンティティヘッダ ヘッダ概要HTTP/0.9HTTP/1.0HTTP/1.1 Content-Encodingオブジェクトのエンコーディングを示す○○ Content-Languageオブジェクトの言語(人間の言語)を示す○○ Content-Lengthオブジェクトのサイズをバイト単位で示す○○ Content-Locationオブジェクトの場所を示す○ Content-MD5オブジェクトのメッセージダイジェストを運ぶ○ Content-Rangeメッセージボディで運ばれるオブジェクトの範囲を示す○ Content-Typeオブジェクトのタイプを示す○○ Expiresオブジェクトの有効期限の日時を示す○○ Last-Modifiedオブジェクトが最後に変更された日時を示す○○ Accept サーバのレスポンスに含まれるメッセージボディで受け入れることが出来るコンテンツタイプと各コンテンツタイプの相対的な優先度を指定するリクエストヘッダ。指定できるコンテンツタイプはIANAによって定義されている。 Accept text/plain; q=0.5, text/html, text/x-dvi; q=0.8, text/x-c 上記のようにAcceptヘッダには行をわけて複数のコンテンツタイプを指定できる。上記の例はいずれの4のコンテンツタイプのいずれも受け入れ可能であることを示す。0.5や0.8といった数字は品質係数で0~1の範囲の数値である。数値の指定がなければ1.0となる。 text/plain; q=0.5 text/html text/x-dvi; q=0.8 text/x-c Accept-Charset レスポンスで返されるメッセージボディの文字コードを指定するリクエストヘッダ。Acceptと同じく複数指定でき品質係数も設定できる。定義済み文字セットはIANAが管理している。 Accept-Charset unicode, *; q=0.8 この例だとクライアントはUnicode文字セットを優先的に希望しているが他の文字セットとの相対優先度0.8で受け入れている。ただしサーバからのレスポンスのHTTPヘッダそのものの文字コードは常にISO-8859-1である。 Accept-Encoding Accept-Language レスポンスの言語(人間の言語)に対する優先度を指定する。言語コードはISO-639の2文字の省略コードを用いる。書き方は他のAccept-群と変わらず。 Accept-Language en-gb, en; q=0.8 上記の例はまずイギリス英語を要求し、利用できない場合はその他の英語を要求する。 Accept-Ranges Acceptで始まる他のヘッダフィールドと違いレスポンスヘッダーである。現在の仕様では2つの指定方法しかない。 Age リソースの推定経過時間を表示するレスポンスヘッダ。キャッシュサーバーはAgeヘッダの値からキャッシュしたリソースが有効かどうかを判定する。 Allow Authentication-info ユーザ認証のやりとりの最後で用いられる、成功したレスポンスのサーバが含めることの出来るレスポンスヘッダー。 Authorization サーバに対するクライアント自身の認証を行うことが出来る。 Cache-Control キャッシングの動作を指定するためのマスターヘッダ。 Connection Content-Encoding Content-Language リソースを英語などの自然言語で示すのに使われる。言語の指定はAccept-Languageヘッダと同じ。 Content-Length Content-Location Content-MD5 メッセージボディが変更されず宛先に届くことを保証する。MD5アルゴリズムを実行する。ただし悪意の改ざんに対しては当然MD5も改ざんされるのであまり機能はしない。どちらかといえば偶発的な変更の保証をしている。 Content-Range ダウンロードの再開に用いられる。 Content-Type メッセージボディに含まれるオブジェクトタイプを示す。次の例はリソースがテキストファイル、文字セットはISO-8859-4を使用していることを示している。 Content-Type text/plain; Charset=ISO-8859-4 Cookie クライアントがHTTP状態管理を望む場合にサーバから受け取ったクッキーを以後のリクエストに次の例のようなヘッダーを付加する。 Cookie $Version="1"; NAME="VALUE"; $Path="/shopping"; $domain="www.shop.com"+ $Port="80" $VersionはHTTPのバージョン、NAMEはクッキーの名前である。$から始まるクッキー名は使用が禁止されている。 Cookie2 基本的にCookieヘッダーとCookie2ヘッダーは別物である。 Date サーバがメッセージを生成した日時を示す。リソースの時間を示すLast-Modifiedヘッダーとは区別する必要がある。 HTTP/1.1では次のような形式を用いるようRFC1123で定義されている。 Date Sun, 06, Nov 1994 08 49 37 GMT HTTP仕様ではレスポンスにDateヘッダーを含めることを求めている。ただしレスポンスのステータスがサーバエラーの場合にはDateヘッダーは返らない。 ETag 主にキャッシングのパフォーマンスを向上する目的で使われる。 Expect サーバに対して特定の動作の期待を知らせる。用途としてはクライアントがサーバに対して100 Continueステータスを返すことを期待する場合に使われる。 Expect 100-continue サーバが期待に応じれない場合は417 Expectation Failedを返す。クライアントがいくつかのプロキシ経由で通信している場合、各プロキシサーバはExpectヘッダの一切の修正を許されない。 Expires オブジェクトの有効期限を示す。このヘッダで指定された日時までキャッシュはレスポンスのコピーを保持し、リクエストに対するレスポンスとして返すことが出来る。サーバがオブジェクトのキャッシュを望まない場合にはExpiresヘッダに過去の日時を設定することが多い。また、HTTP仕様では1年以上先の日時は設定できない。 Expires Thu, 28 Aug 2010 16 00 00 GMT Cache-Controlヘッダのmax-ageディレクティブはExpiresヘッダより優先されるため注意が必要である。 From リクエストを発行したユーザを特定することが出来る。1990年代では電子メールアドレスを設定することが多かったが、迷惑メールの問題もあり現在では殆ど使われていない。 From hoge@hogehoge.com Host 主にレンタルサーバのサポートを目的としてHTTP/1.1で導入された。現在ではHostヘッダを利用できない場合レンタルサーバのウェブサイトとまともな通信が出来ないと言ってよい(詳細はHTTP#歴史を参照)。 If-Match クライアントのリクエストを条件付きのリクエストにするために使われる。サーバは一定の条件が真であった場合のみリクエストを受け入れることが出来る。例えばウィキペディアを編集する際、記事のソースを取得し、書き換える際の間に別のユーザが既に編集していないかを判断するときなどに用いられる。 「if文」も参照 利用者:HogeがHTTPの記事を取得。ETagは1234 利用者:HageがHTTPの記事を取得。ETagは1234 利用者:HogeがHTTPのETagを再度取得。先ほど取得したETag 1234と現在のETag 1234が一致。 利用者:HogeがHTTPの記事を編集。ETagは1256になる。 利用者:HageがHTTPのETagを再度取得。先ほど取得したETagと現在のETagはマッチせず。 サーバは利用者:Hageの書き込みを拒否。 If-Modified-Since このヘッダーで指定された日時以降にオブジェクトが変更されている場合のみリクエストに応答するようサーバに要求する。リソースの削減に効果がある。 If-None-Match If-Matchと逆で条件が真でない場合のみリクエストを処理するよう要求する。 If-Range クライアントがキャッシュにオブジェクトの一部分を持っている場合にパフォーマンスを向上できる。 If-Unmodified-Since If-Modified-Sinceの逆の働きをする Last-Modified サーバオブジェクトの最終更新日時を示す。クライアントはこのヘッダを利用しIf-Modified-Sinceヘッダ等と組み合わせることによって効果を発揮する。 Location サーバがクライアントにリダイレクト先URLを知らせる際に用いられる。一般的にステータスコードが3xx代のレスポンスと共に使われるが201 Createdのレスポンスでも使うことが出来る。Content-Locationヘッダと名前が似ているが全く関係のない別のヘッダであるため注意。 Max-Forwards プロキシサーバ等を経由する際の最大ホップ数を指定する。二重ループなどでサーバから応答が得られない場合の問題解決の際、OPTIONメソッドやTRACEメソッドと共に用いられる。 HTTPステータスコード ステータスコードはクライアントのリクエストが成功したかどうかを示した上で追加情報を提供するいずれも3桁の数字から成る。具体的には100-199が情報提供、200-299が成功を示す。300-399はリダイレクト、400-499はエラーを示す。 セキュリティ技術 Basic認証 HTTP/1.1でBasic認証が定義されており最も単純なセキュリティ技術である。しかし仕様書を読むと定義を書いた著者自身が認証技術に疎いことがよくわかる。『HTTPプロトコル セキュア&スケーラブルなWeb開発』の著者は「基本認証を用いるくらいならなにも使わない方がまし」と著書に書いている。通常サーバは401ステータスコードで応答する。 行末文字はWindowsと同じCRLF。 RFC 2818 - HTTP Over TLS RFC 2817 - Upgrading to TLS Within HTTP/1.1 RFC 2616 - HTTP/1.1 ハイパーテキスト転送プロトコル -- HTTP/1.1 RFC 2068 - HTTP/1.1(初版,RFC 2616 によって obsolete) TS X 0085 2004 - ハイパテキスト転送プロトコル HTTP/1.1 標準仕様書(TS) RFC 1945 - HTTP/1.0 HttpTea Freeware HTTP Logger Studying HTTP